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Reebo
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Devlog
Enemy Textures
August 22, 2022
by
CharliesLucyL
https://drive.google.com/file/d/1U3cfRYLlb73oCKUZH-BOzlPBaQJDUO7z/view?usp=shari...
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Platform Textures
August 22, 2022
by
CharliesLucyL
https://drive.google.com/file/d/1-ZLzuK5WayHvaiYJGDhCYTnVVSwCdeML/view?usp=shari...
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Texturing Reebo
August 22, 2022
by
CharliesLucyL
#concept art, #Character design
https://drive.google.com/file/d/1fz965I2WjfeNkvRSi9YLuabvirVBhuJB/view?usp=shari...
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Reebo UPDATE #4 (Sounds and PE)
August 21, 2022
by
JVeronese
Adding Sound effects and particle effects for Footstep and jumping. In order to make the 3d platformer feel better we decided to add footsteps and particle effects to Reebo, we decided to make a dynam...
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Reebo UPDATES #3 (Mechanics)
August 21, 2022
by
JVeronese
The initial focus for this trimester was polishing the Player character mechanics. After some play testing and comparing with other 3d platformer games, most of the flaws were highlighted and clear to...
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PROJECT SCOPE - HOW IT CHANGED
August 21, 2022
by
JVeronese
If we have to compare our initial project scope with the final one, there's a lot that changed, or got discarded, and added. Honestly, in some aspects, it could seem like a completely different game f...
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Cutscene, The creation of Reebo
August 21, 2022
by
CharliesLucyL
#2D Annimation
In the making of this cutscene depicting the creation of Reebo, we first had to decide as a team what Reebo's back story would be like. We concluded on the story line and I started to sketch a storybo...
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CRT TV Melee Enemy UPDATES #3 (General Talk)
August 21, 2022
by
Nanotech Games
Particle Effects shown: Melee Enemy Spin Attack Melee Enemy Dizzy Melee Enemy Hurt Melee Enemy Death/Dying 3D MODEL IN UE4 WITH WRONG UVs SOME CHANGES Around week 6, when we started working again on t...
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World Environment Level 1 UPDATES #2 (Environment Particle Effects)
August 21, 2022
by
Nanotech Games
Another big feature that we added to complete the atmosphere was the use of particle effects to create wind, falling leaves, butterflies and crates breaking. Except for the butterflies that are a pack...
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World Environment Level 1 UPDATES #1 (New World Assets/World Redesign/Hub World Redesign)
August 21, 2022
by
Nanotech Games
OLD ENVIRONMENT In the past 2 weeks, we have been working on many of our environmental assets. Using the iteration process we began polishing all the props, collectibles, and the SkyDome. Most of the...
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CRT TV Melee Enemy UPDATES #2 (Animations)
August 21, 2022
by
Nanotech Games
Animations shown: Melee Enemy Idle Melee Enemy Spin Attack Melee Enemy Dizzy Melee Enemy Hurt Melee Enemy Death/Dying CRT TV Melee Enemy Animations: The process of importing our animations into the en...
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Reebo UPDATES #2 (Animations & BlendSpace)
August 21, 2022
by
Nanotech Games
Animations shown: Reebo Idle Reebo Run Reebo Spin Attack Reebo Arm Stretch & Grab Reebo Jump Reebo Double Jump Reebo Falling Reebo Landing Reebo Hurt Reebo Death/Dying ISSUES AND FIXES When importing...
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Reebo UPDATES #1 (Concept Art/Final 3D Model/Rig/Texturing)
July 13, 2022
by
CharliesLucyL
Reebo Concept Art: We went through many Reebo character iterations and we finally found the one that we were looking for. There were many attempts to create the perfect balance of communicating his de...
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