Reebo UPDATE #4 (Sounds and PE)


Adding Sound effects and particle effects for Footstep and jumping. In order to make the 3d platformer feel better we decided to add footsteps and particle effects to Reebo, we decided to make a dynamic footstep system that played different sounds on a different system. We made a node on the running animation and added footstep sound to it through physics material. The grass surface, remote surface, and concrete surface were assigned different physics materials and hooked up with respective sounds. Then the sounds were played with each step node in the Animation blueprint. For the Footstep Particle Effects, the same procedure was implemented. We added nodes in the running animation blueprint and added a small smoke/dust puffs particle effect to the nodes. And landing particle effect was added to the Landing animation through the same process.

Particle effect for Reebo Attack and Ability unlock mechanic introduced 

 - added a spinning particle effect to reebo when he attacks 

 - added a new feature to the game that limits reebo’s ability until you reach a certain point in the level. This feature was added in order to introduce the different abilities to the player step by step. Initially, movement and jump is introduced and later on double jump and attack are introduced to the player. We believed it gave the player a chance to experience everything slowly rather than everything at once.

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